Yay! I found it, it was in the least expected file, looks like cinematic files can also contain models and textures so here it is =O (made a quick rough render)
So here's a closer look at DJK's radio station.
Please do click the images to see in larger format ;D
Hayashi has a katana!? well at least its on its model file.
Some enemies missing can't find the guy with his metal tentacles
Spoiler tag
Sunday, February 27, 2011
Saturday, February 26, 2011
99th Street objects
Sorting things out, like what texture is assigned to a model (MDLB type) is done =D though not for a model that uses more then one texture gotta figure that out probably will make it.
I figured out that some models have their texture and material in the .dat but some others will have their materials in the .bin files and/or the textures in a second .dat file (this is because there are the same files for different languages but they use the same texture) the levels models have their textures split in many .dat files more work for me to code the JSRF tool o_o"
So here's a look at some objects of 99th street, its not a render though just a screenshot of the 3D app's viewport.
That yellow robot on the left is pretty cool xD
These from some other level, though many levels have the same objects.
Enjoy your meal =P
I realise I forgot to flip these horizontally on the 3D app after export, so if you can't read but can read Japanese that's why ;)
And here's one more thing for today, this one, I did flip it horizontally ;D well since its a model (MDLB type) that has many texture I still can't extract it with textures assinged, so here's a lambert with a wireframe.
And if you already tried the tool and extracting models, don't search this one you won't find it, I just figured out how to open the files on the "Mark" folder which contains fonts models and the thing below you should be able to recognize.
If you're a real JSRF fan you should recognize it =)
I figured out that some models have their texture and material in the .dat but some others will have their materials in the .bin files and/or the textures in a second .dat file (this is because there are the same files for different languages but they use the same texture) the levels models have their textures split in many .dat files more work for me to code the JSRF tool o_o"
So here's a look at some objects of 99th street, its not a render though just a screenshot of the 3D app's viewport.
That yellow robot on the left is pretty cool xD
These from some other level, though many levels have the same objects.
Enjoy your meal =P
I realise I forgot to flip these horizontally on the 3D app after export, so if you can't read but can read Japanese that's why ;)
And here's one more thing for today, this one, I did flip it horizontally ;D well since its a model (MDLB type) that has many texture I still can't extract it with textures assinged, so here's a lambert with a wireframe.
And if you already tried the tool and extracting models, don't search this one you won't find it, I just figured out how to open the files on the "Mark" folder which contains fonts models and the thing below you should be able to recognize.
If you're a real JSRF fan you should recognize it =)
Wednesday, February 23, 2011
Texture MODs
Hi!
I have quickly implemented texture injection to my tool, so now I can inject (replace) textures =D
Here's some videos simply for demonstration purposes.
I have quickly implemented texture injection to my tool, so now I can inject (replace) textures =D
Here's some videos simply for demonstration purposes.
Tuesday, February 22, 2011
JSRF - Graffitis
Hey!
Thanks a lot to Si who got us all the JSRF + some JSR graffitis packed'n'ready to download here: http://www.mediafire.com/?z2ajc3xshlxajwm
Sunday, February 20, 2011
Leave them alone
Remember all those people? (click the images to see in bigger)
The ladies and the gentlemen you got screaming and pushed around the streets while skating... you little punks! as Hayashi would say.
And all those birds haunting the streets on every corner, the dogs and cats you surprisingly might have come accross, these little tiny creatures that add that little touch of life to JSRF.
So these models/texture are in the "people" folder ;)
Oh and I found more characters icons! the first 3, were not used in the game, they were as place holders I guess but they're cool!
As for how I am going with the tool, well haven't had much time to spend on that but I got more things figured out, I can also extract sounds now! oh yeah i'll post some another day though only a few sounds, maybe Yoyo's tricks "screams" or any other character, let me know in the comments if you want to hear some character in particular =)
I'll just post a few though,don't think it would be allright to post them all for legal reasons ;) you should get the tool and the game files for when I'll post the next version of the tool to extract sounds yourself if you own JSRF.
Oh and just for fun =)
The ladies and the gentlemen you got screaming and pushed around the streets while skating... you little punks! as Hayashi would say.
And all those birds haunting the streets on every corner, the dogs and cats you surprisingly might have come accross, these little tiny creatures that add that little touch of life to JSRF.
So these models/texture are in the "people" folder ;)
Oh and I found more characters icons! the first 3, were not used in the game, they were as place holders I guess but they're cool!
As for how I am going with the tool, well haven't had much time to spend on that but I got more things figured out, I can also extract sounds now! oh yeah i'll post some another day though only a few sounds, maybe Yoyo's tricks "screams" or any other character, let me know in the comments if you want to hear some character in particular =)
I'll just post a few though,don't think it would be allright to post them all for legal reasons ;) you should get the tool and the game files for when I'll post the next version of the tool to extract sounds yourself if you own JSRF.
Oh and just for fun =)
Tuesday, February 15, 2011
Saturday, February 12, 2011
The Garage in Team Fortress 2
Oh yeah I still didn't figured out how to extract one model type properly so fixed it manually in the 3D app.
As for the TF2 map, I created the collision on the Valve Hammer editor with brushes with nodraw shader (invisible) over the jsrf map model separated as dynamic props, there is no ambient light or shadows at the moment so it looks pretty desaturated and bright...
I'll see if its possible to get a light and shadows on dynamic props with a decent framerate, the way I made this is simply not the way you should work on Hammer, its not optimized at all but it should be allright.
Tuesday, February 8, 2011
Epicness? now with textures =)
Note: This is not a render, just a screenshot from the 3D package's viewport (softimage) I use , no light, shadows, no shading eh, and a half faded out wireframe just displaying what I have achieved so far.
Well, there is still one model type which I am having problems to extract as you can tell by the big grey hole in the middle :/
And there are some objects missing as I said before these are placed individualy and are not the the stage.dat but you can already get them with the tool from the StgObj folder files.
But all and all its great! I can now extract models and automaticaly determine and assign textures, knowning there is sometimes like 10 different textures for one part of the level it does help, doing it by hand would be a pain, trust me ^^
That's all for today =)
Sunday, February 6, 2011
Epic?
Shibuya Bus Station
(part of) The Garage
Comparaison
These stage .dat models were way harder to figure out than the other models you can already extract with the tool, eventually I almost got it all now.
Right now I am able to browse and extract levels textures perfectly, then almost all the models,that's why there's some little stuff missing but that's pretty much it =D
Objects or vehicles are not in the "stage" folder, they are in "stageObj" folder and are placed in the map on loading ingame.
Sorry for the crappy shibuya renders...
(part of) The Garage
Comparaison
These stage .dat models were way harder to figure out than the other models you can already extract with the tool, eventually I almost got it all now.
Right now I am able to browse and extract levels textures perfectly, then almost all the models,that's why there's some little stuff missing but that's pretty much it =D
Objects or vehicles are not in the "stage" folder, they are in "stageObj" folder and are placed in the map on loading ingame.
Sorry for the crappy shibuya renders...
JSRF Logos
Thanks to Si for the Vectorized logos: http://imgh.us/jsrflogos.svg
Original render from the 3D models (you can see the sharp edges because its a 3D model, better get the .svg above)
Clic to download original size (5000x2535)
Original render from the 3D models (you can see the sharp edges because its a 3D model, better get the .svg above)
Clic to download original size (5000x2535)
Saturday, February 5, 2011
Wednesday, February 2, 2011
Characters Icons
Well these are the icons you see when you talk to a character in the game, though it would be pretty cool to use them as avatars so here they are ;)
If you don't want to click and save one by one you can download the pack here:
http://www.megaupload.com/?d=LGSS97SM
























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