Oh yeah I still didn't figured out how to extract one model type properly so fixed it manually in the 3D app.
As for the TF2 map, I created the collision on the Valve Hammer editor with brushes with nodraw shader (invisible) over the jsrf map model separated as dynamic props, there is no ambient light or shadows at the moment so it looks pretty desaturated and bright...
I'll see if its possible to get a light and shadows on dynamic props with a decent framerate, the way I made this is simply not the way you should work on Hammer, its not optimized at all but it should be allright.