Spoiler tag

Saturday, February 12, 2011

The Garage in Team Fortress 2

Oh yeah I still didn't figured out how to extract one model type properly so fixed it manually in the 3D app.

As for the TF2 map, I created the collision on  the Valve Hammer editor with brushes with nodraw shader (invisible) over the jsrf map model separated as dynamic props, there is no ambient light or shadows at the moment so it looks pretty desaturated and bright...
I'll see if its possible to get a light and shadows on dynamic props with a decent framerate, the way I made this is simply not the way you should work on Hammer, its not optimized at all but it should be allright.

Tuesday, February 8, 2011

Epicness? now with textures =)

Note: This is not a render, just a screenshot from the 3D package's viewport (softimage) I use , no light, shadows, no shading eh, and a half faded out wireframe just displaying what I have achieved so far.

Well, there is still one model type which I am having problems to extract as you can tell by the big grey hole in the middle :/

And there are some objects missing as I said before these are placed individualy and are not the the stage.dat but you can already get them with the tool from the StgObj folder files.

But all and all its great! I can now extract models and automaticaly determine and assign textures, knowning there is sometimes like 10 different textures for one part of the level it does help, doing it by hand would be a pain, trust me ^^

That's all for today =)

Sunday, February 6, 2011


Shibuya Bus Station

(part of) The Garage


These stage .dat models were way harder to figure out than the other models you can already extract with the tool, eventually I almost got it all now.

Right now I am able to browse and extract levels textures perfectly, then almost all the models,that's why there's some little stuff missing but that's pretty much it =D

Objects  or vehicles  are not in the "stage" folder, they are in "stageObj" folder and are placed in the map on loading ingame.

Sorry for the crappy shibuya renders...

JSRF Logos

Thanks to Si for the Vectorized logos:  http://imgh.us/jsrflogos.svg

Original render from the 3D models (you can see the sharp edges because its a 3D model, better get the .svg above)

Clic to download original size (5000x2535)