Spoiler tag

Sunday, January 29, 2017

JSRF Tool 2.1 - Level texture modding

Hey there! :)

Small update for the tool, I added support to edit textures for the levels, as well as some other small improvements, also changing the "JSRF Tool " name to "JSRF ModTool" since its main purpose is modding the game :)

I also changed the workflow of Editing/Importing textures, instead of exporting as "tmp.bmp" for every texture you want to edit, now the tool will instead export the texture with a unique file name, this way you no longer have to worry about saving over the "tmp.bmp" and overwritting the wrong texture, when you're working on multiple textures.




You'll find level files in the Media\Stage\ folder.

For instance the Garage level files containing its models and textures are: 
stg00_00.dat
stg00_01.dat
stg00_02.dat
stg00_03.dat
stg00_04.dat 

In this example I opened the file stg00_04.dat and selected the first texture, its "Potts the dog"'s house.

  
 I edited it in photoshop, imported in the JSRF tool:

 

The process to editing level(aka Stage) textures is the same as any other file: 
-Select the texture item
-Click "Edit Texture", it should open up the image editor of your choice with the texture.
-Make changes
-Save 
-Click "Save changes" in the JSRF Modtool
-Click "FTP file to Xbox" to send the file to the xbox.

And there we go:

 


Click here to download the JSRF ModTool 2.1


Changelog
-Added: texture import for Stage .dat files
-Previewing MDLB models in Stage .dat files (flat shaded)
-Changed: Edit/Import textures with unique file name
-Added: FTP error details message in case it fails to connect/upload
-Added: confirmation sound after file is uploded to the xbox with "FTP file to xbox"
-Changed: Single click on file list loads file (previously required double clicking)
-UI: simplified node listing for file data
-UI: items inside NORM nodes are now enumerated
-Added icon to the app


 That's all for now folks ;)