Spoiler tag

Sunday, February 6, 2011

Epic?

Shibuya Bus Station


(part of) The Garage


Comparaison


These stage .dat models were way harder to figure out than the other models you can already extract with the tool, eventually I almost got it all now.

Right now I am able to browse and extract levels textures perfectly, then almost all the models,that's why there's some little stuff missing but that's pretty much it =D

Objects  or vehicles  are not in the "stage" folder, they are in "stageObj" folder and are placed in the map on loading ingame.


Sorry for the crappy shibuya renders...

JSRF Logos

Thanks to Si for the Vectorized logos:  http://imgh.us/jsrflogos.svg

Original render from the 3D models (you can see the sharp edges because its a 3D model, better get the .svg above)


Clic to download original size (5000x2535)

Saturday, February 5, 2011

Hmmm?



2 couches, a stair, a pinball, a UFO and a car under it, what could this be??

;D

Wednesday, February 2, 2011

Characters Icons

Well these are the icons you see when you talk to a character in the game, though it would be pretty cool to use them as avatars so here they are ;)

If you don't want to click and save one by one you can download the pack here:
http://www.megaupload.com/?d=LGSS97SM


JSRF Container Tool v0.11

You can extract models and textures!

Remember to flip models on X axis, also flip the uvmap or the texture vertically.

The textures are exported in BMP and these may have an alpha channel for transparency, models in wavefront OBJ.

Let me know if you have any major problems, some textures types are not supported yet just in very rare cases.

Some models have many parts, you can select "export only Last part" so you only get the visual model and not the cubes(bone/effectors positions) on models that have rigs.

 

You might need to install NetFramework 4.0 to run the application