For learning the basics on how to use the tool, see this post and also this post
It is now possible to import scaled up textures, meaning you can for instance edit a 512x512 texture, scale it up to 1024x1024 in the image editor, save, and then import with "Save changes" in the JSRF ModTool Texture Viewer tab, the tool will import the texture with the new resolution.
This will be useful for some of you out there who want to re-create some of the UI textures which are quite pixelated and low resolution and could use an HD remake, looking forward to those mods.
The tool maximum texture resolution import is limited to 2048x2048, I haven't tested higher resolutions and really for JSRF I would recommend sticking to 1024 as the maximum in general.
And as always, don't forget to clear (delete the files) in the cache, that is the X Y Z, HDD partitions, so the game reloads your modded files.
the SMD files your application generates aren't compatible with the Blender source tools, your application uses "," instead of "." to represent "float" data.
ReplyDeleteI already tested changing it manually and works flawlesly
Thank you very much for reporting the bug, I was always getting dots for the SMD's floats, but as it turns out it is an oversight on my part, turns out the windows number format setting defines if a comma or dot is used to represent decimals, also affects how the float gets turned into a string(text)(https://www.isunshare.com/windows-10/customize-numbers-format-on-windows-10.html)
DeleteI have fixed the issue, just re-download the tool:
https://www.dropbox.com/s/7tt3qoaz2ii8mim/JSRF_ModTool_2.5.zip?dl=1
No problem, and thank you for creating this fantastic tool
DeleteGreat work as always! Do you think if we somehow were able to swap level switch strings for multiplayer that we could let players freeskate in the singleplayer maps like how the old trailers showed?
ReplyDelete