Spoiler tag

Monday, February 19, 2018

Character model swaps - rebuilding main file structure

So I have re-coded a core part of the JSRF Mod Tool, so it loads files differently and can now entirely re-build the base container structure of the files, allowing for adding, removing or resizing of blocks of data contained within the main structure.
And of course the first thing in mind to try was copying non-playable character models onto the player files annnnnd it works! (in most cases).

I still have to finish re-coding parts of the tool before release so it can handle different types of files.

The pedestrians models, unfortunately use a different bone structure than the player models, so the bones of the model won’t match with the original animation
…but we could say this is totally fine…
look at him go!
he’s got quite the moves!
like a smooth gentleman!

As if skating on the sidewalk in JSRF didn’t scare the pederastrians enough already, we’re getting on the levels of crazy taxi here:


  1. Nice! The car model swap is especially hilarious.

    As a sidenote, JSRF can now be emulated to a varying degree of success in Cxbx-Reloaded. The game is pretty playable barring the broken sound effects and some missing graphical effects: https://www.youtube.com/watch?v=jc-RgYZORAk

    1. Cheers! yeah forgot to post about it, gonna make a post now, thanks ^^

    2. Neo my man where is the new version of the tool lmaoooo


  2. Is it possible to modify the character models? that is, 3d models.

    If I wanted to create my own beat version on
    blender, would this be possible?

    1. Hi,not yet,it could be possible but it would require a full understanding of the model file formats and I haven't reverse engineered enough to be able to import models,maybe if I could find someone who can reverse engineer the rest but its hard to find people with the skills and time/interest.